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Madness project nexus 2 alpha

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M also looks quite different in the original concept art, wearing a hood and generally looking less like a businessman. M won the contest, four other nominees were considered. Online Co-Op was also proposed, in which two players could invade randomly-generated fortresses to fight off against enemies.ĭuring the Kickstarter, Krinkels and The-Swain hosted a character design contest, in which the winner would be included in the final game's Story Mode. Again, not much is known, as this goal was never reached. Alternate Character Interpretation: Is Gestalt fully controlled by Phobos or is he merely being used. Another mode was proposed, with directing minions towards an enemy player. A page for describing YMMV: MADNESS: Project Nexus 2. Not much of this mode is known, as this goal was never reached.Īs the name implies, this would've involved players fighting online in Arena mode-like setups. Unfortunately, by the end of the Kickstarter, it only managed to pull around $64,214, and thus, none of the stretch goals were met.Īccording to the Kickstarter, this would've been some sort of tycoon-like mode, in which the player would've built their own hideout, training their own minions and fighting off anybody who comes in.

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As per usual with most Kickstarter games, several stretch goals promised new modes and concepts of the game.

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