M also looks quite different in the original concept art, wearing a hood and generally looking less like a businessman. M won the contest, four other nominees were considered. Online Co-Op was also proposed, in which two players could invade randomly-generated fortresses to fight off against enemies.ĭuring the Kickstarter, Krinkels and The-Swain hosted a character design contest, in which the winner would be included in the final game's Story Mode. Again, not much is known, as this goal was never reached. Alternate Character Interpretation: Is Gestalt fully controlled by Phobos or is he merely being used. Another mode was proposed, with directing minions towards an enemy player. A page for describing YMMV: MADNESS: Project Nexus 2. Not much of this mode is known, as this goal was never reached.Īs the name implies, this would've involved players fighting online in Arena mode-like setups. Unfortunately, by the end of the Kickstarter, it only managed to pull around $64,214, and thus, none of the stretch goals were met.Īccording to the Kickstarter, this would've been some sort of tycoon-like mode, in which the player would've built their own hideout, training their own minions and fighting off anybody who comes in.
As per usual with most Kickstarter games, several stretch goals promised new modes and concepts of the game.